Following several extended several years of development, debugging and testing hard work, we have achieved a level exactly where PCSX2 runs a excellent bulk of the online games, and there are no essential concerns that could potentially be fixed without requiring significant modifications to the emulator.
Simply because of that (and since we presently felt it was overdue), we decided to cease thinking of new things to do for a little bit, polish the balance, compatibility and existing characteristics and launch the consequence as the initial significant edition of PCSX2!
There have been tons of modifications because the final release, which includes advancements to Jake Stine's wxWidgets GUI overhaul, cottonvibes' new multithreaded VU main and improvements on the primary plugins.
Simply because of that (and since we presently felt it was overdue), we decided to cease thinking of new things to do for a little bit, polish the balance, compatibility and existing characteristics and launch the consequence as the initial significant edition of PCSX2!
There have been tons of modifications because the final release, which includes advancements to Jake Stine's wxWidgets GUI overhaul, cottonvibes' new multithreaded VU main and improvements on the primary plugins.
This release is a huge milestone that marks the way to new characteristics and enhancements!
Here is an excerpt of the latest modifications:
Home windows
Core:
Here is an excerpt of the latest modifications:
Home windows
Core:
- Video timing changes
- microVU fixes for Metal Equipment Sound two and other individuals
- General speedups
- microVU speedup
- New GIF unit that mimics the true one much better
- microVU elementary operate bug fastened (influencing Valkyrie Profile two, Radiata Tales and Star Ocean three)
- Implemented Multi-Threaded VU! A new pace hack with practically 100% compatibility with online games, utilizing a 3rd core to operate the VU1 device individually
- CDVD fixes (Time Disaster boots now)
- Added help for progressive scan timings
- Path 3 arbitration and timing refinements
- Additional Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations
SPU2-X:
- Configurable output volume
- Fixes to reverb
- Various seem looping fixes
- Improved time stretcher
- Reverse period audio quality enhanced
GSdx:
- Fixed RGB manner movie recording
- Texture cache alter that fixes some black screening game titles
- Implemented NVidia FXAA three.ten, web page up important activates it
- Much better multithreading
- Arc the Lad undesirable fog correct
- Set shadows in software program renderer
- Implementation of GSdx "Shadeboost" venture (saturation, brightness, contrast configurations)
- Person configurable hacks in the GUI
- Mounted flickering in numerous FMVs
- Implementation of GSdx "Cutie" project (a variety of extra CRC hacks)
Lilypad:
- Pad point out obtaining caught with savestates bug fastened
USBqemu:
- Revamped it a bit
Linux:
OnePad adjustments:
OnePad adjustments:
- New dialog configuration panel
- Enhanced support of a variety of pad (sixaxis)/mouse/wiimote
- Added help for much more controllers
- Extra support for force-sensitive buttons
GSdx:
- GSdx ported for Linux! Primarily based on OpenGL 3.3 with some 4.x components unbiased extensions. Requires OpenGL four.two motorists and is nonetheless in experimental levels. Don't anticipate the hardware renderer to operate properly, but the Computer software renderer must be fantastic.
- Added assistance for configuration and keyboard shortcuts from PCSX2
ZZogl:
- Added assistance for configuration and keyboard shortcuts from PCSX2
- Added a GLSL backend to exchange CG. Like GSdx, it calls for OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.
PCSX2 GUI:
- Extra thread timing info to see the CPU usage in the position bar
- Correct numerous body/box letters sizing.
In addition to these alterations we discovered a set numerous bugs that could direct to crashes in different scenarios.
The PCSX2 executable has been developed and examined with PGO optimizations enabled so it will be an additional 10% more quickly over regular SVN builds.
We hope you appreciate this first key variation launch and have exciting enjoying your video games on it! 
The PCSX2 executable has been developed and examined with PGO optimizations enabled so it will be an additional 10% more quickly over regular SVN builds.
We hope you appreciate this first key variation launch and have exciting enjoying your video games on it! 
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